![]() There's just some je-ne-sais-quoi quality with the work of Japanese developers, and in Chili Con Carnage you can feel it in the super-tight gameplay, crazy bosses and addictive skill-based action. His focus on tight gameplay has vastly improved the play experience and we wouldn't have had Chili Con Carnage in the form it is now without his involvement. Junichi's input has been invaluable on this project and has really helped us streamline it to a much more arcade action-oriented game. Sega's loss is our gain, you could say!Īnd how has he taken the jump from future racers and monkey-puzzling to Mexican gun-slinging? What have his ideas brought to the game? He and his wife moved to Denmark in the winter/spring of 2005 wanting to see and experience working outside of Japan. When McGee adds some extra spice to his recipe, his concoction boils over and a chilli monster emerges. It first aired on Octowith the episode 'Ring Around the Gretchen.' McGee and Buttsquat battle over who can make the best chilli. It's very exciting working with a personality like Junichi who has so much experience from a different development culture and background. 'Chilli Con Carnage' is the fiftieth episode of Camp Lakebottom, and the fiftieth episode of season 1. Junichi joined us from Sega Amusement Vision where he had been design section manager and worked on the Super Monkey Ball games, F-Zero and other great arcade titles. We understand Sega level designer Junichi Yamada is working on Chili Con Carnage - how did he arrive on the team?
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